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age of sigmar shooting while in melee

while most of this is lifted directly from the previous book we do see new techniques for a number of the new models added in this wave, which is nice to . This means that every time you visit this website you will need to enable or disable cookies again. All-out attack gives a +1 to hit, while Defence gives a +1 to saves. Ranged units are allowed to fight in both ranged and melee if they are engaged. Personally my biggest concern is their base 2 wounds for the cost - I can't think of any other unit that you can field with 20 wounds at 100 points let alone a built in ward save(I'm fully expecting a fusillade of corrections on this!). . Whereas in 2nd edition models that piled in had to remain at least as close to the closest enemy model than it was at the start of the move, in 3rd edition it only has to remain at least as close to the closest enemy. I agreethat shootingcan bechallenging to play against but there are counters and I personallydon't play competitively enough to be concerned nor do any of my friends who I play against. During the movement phase you get to move every one of your units, if you so choose. This and wound distribution seem to be fairly common mistakes, I think people tend to assume it's like in 40k or WHFB but it's not. 120 shots 40 hits 20 wounds no rend. It feels good on each side of the fence imo. Large terrain features are anything that is between 12 and 19 inches at its widest point with very large being defined as anything larger than that. The peasant Bowman can only use Arrowstorm once per game though. Master souls-inspired, motion-based melee and magic possible only in VR! However it's still 120 attacks at 4+, 4+ (-1 rend vs monsters) (with the +1 to hit Brutal Beast Spirits spell). I agree with Orion_hunter_god here, Even as a mainly melee army player. Just like most of the powerful armies in AoS you need to take out to source of the power, which in this case is the characters. The healing is also obscene and an affront to the fluff. . By Bair. Goonhammer and Stat Check are Teaming Up! Do you want it too be a lot more cinematic, action packed epic fantasy battles? Some of these questions might seem obvious but its not actually spelled out in any way. If archers can fire bows at 20" AND 0", then I'm not sure why you'd ever bother taking non-elite melee units at all. Aether Khemist . Shooting in the new edition is changing slightly. In the shooting section is doesn't seem to state that you CAN NOT shoot into a melee combat however some individuals at the hobby shop felt that it was not allowed. So whether you want to overwhelm your enemy with zombie-like hordes (Nurgle) or trample them with tusks and . NOTE - Reader digression is required as in no way am I a tactical genius. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Rule 12.2 is so small you might be forgiven for not noticing, but through a subtle tweak of the wording, the entire combat phase shifts entirely. Until we see alterations to point cost (which I believe will happen) it's something you should plan for. You Give Goonhammer Writers Serotonin. Start Competing: Chaos Space Marines Updated! I've played stormcast now since they originally came out and I always put judicators in my army 2 units of 5 with bows because they are so useful to have, when the generals handbook came out and I saw they were 160 for 5 I thought is it worth it and I would say yes, I probably wouldn't pay more then 180 and anything below 140 would be silly so 160 for 5 I am happy with. The last thing you want is for your precious Celestar Balista to get stuck firing at someSkeleton Warriorswhen youreallyneed it to take out aVampire Lordon the other side of the table. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Definitely allowed. Being told that the unit is assumed to be inside the terrain feature is not clear. Yeah it was a tough list with a a lot of shooting. What this means in practice is that the ability to side step around a unit is much easier, and that its much much harder to lock a model in place as a result. The movement phase is where a lot of the action happens. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Such a cool model and was great fun to paint up in a more modern scheme! $34.00 $ 34. Monsters previously didnt do a whole lot in AoS. We suspect that this will need to be resolved by an FAQ, but overall its a significantly better situation than in 2nd edition, which got more complicated as more FAQs were released. Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where Continue reading Top Three AoS Lists for Colonial Carnage finally this is a fully legal list, built from a single book, fully themed and sanctioned by GW. Theres one special rule for the shooting phase we should acknowledge as its unique to this phase. The shooting rules of Warhammer: Age of Sigmar are getting tweak in the new edition coming in June. Mike pictured with his amazing local community. However there are counters to shooting plaguebearers for example will most likely become one ofthe most used battleline units in chaos because of -1 to enemy shooting, also taking a formation which you can deploy in 1 drop almost guarantees you first turn which you could use to get a turn 1 charge forcing your opponent to pick certain targets. This topic is now archived and is closed to further replies. I think we will see the meta self balance it in the long run. Q: The rules allow units to use missile weapons, even if the attacking unit is in melee combat. In all the games at the warlords I found that my opponent had a bloody good chance of winning. This means that every time you visit this website you will need to enable or disable cookies again. Also my guys are shooting lightning arrows, I'm not sure "they couldn't do this" really applies. Only 3 left in stock - order soon. A lot of people in this thread saying shooting is balanced. I think it shows people are still finding out tricks with the game and the points from the Generals handbook and I'm sure we will find something else new soon. They can even shoot out of their own combat at any other enemy as they like. Thank You, Patrons. Transports dont exist in Age of Sigmar, except for this one army so for ease of rules the army simply garrisons the ships as if they were defensible terrain. Add on to that the added complexity of coherency in 3rd edition and this topic warrants discussion in a separate article to come. Once a unit has joined a garrison then as per 17.2.1: Units that garrison a terrain feature are removed from the battlefield and are assumed to be inside the terrain feature. This is where it starts to get tricky. That is unless a unit can fly! They can however add another depth to gameplay and using them along with any other terrain feature should be at least considered, if not expected. It never made much sense to me that ranged units could fire at full capacity when in a whirling melee. So In effect your melee combat troops are twice as effective for the battle. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. What if your arrows are magically guided by the wind? It also makes rolling on initiative each turn such a insanely suspenseful moment on each battle round. Thank you for the reply. Getting the tub of the green is better. Garrisoning terrain features has been a rule since 2nd edition but saw an update in 3rd and can be something that's just avoided for ease of gaming and I can't blame anyone for that, it can be confusing and unclear in a few ways. Assuming unit A is visible can Unit C shoot at them? The humble six-sided dice rules Age of Sigmar's universe. Thats a wrap for the phases. The only things that worryme is Kunning Rukk and Thundertusks (and the fact that these can be played together as one list). So In effect your melee combat troops are twice as effective for the battle. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Not to forget most Ranged troops are absolutely dreadful when they get locked into Close combat. Announcing The Goonhammer 2023 Global 40k Campaign. If youre going to an event and this hasnt been clarified then its worth asking beforehand, especially if youre taking or anticipating Kharadrons. People! https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! (LogOut/ It can be assembled with either a bow (for extra shooting attacks) or with a spear (for a -2 rend melee weapon). >>87850210. . I dont think my Flesh Eaters have a counter for the Savage Orruk shooting list thingI do have a Mournghoul to use but would need to get first turn off in order to even get it in debuff range..with that it would most certainly need a shield on it to have a chance to survive the first turn,that and be within the army ward range. Gorlagg Knight-Kicker, Gatebreaker Gargant. Nothing wrong with house rules however though if thats what your player group wants! This isnt the case anymore, which is pretty rough even with the largely smaller unit sizes. It'd bring back some complexity in the magic phase for sure. So far I've only ever played Flesh-Eaters, and against Dwarves and Bloodbound. Its very familiar to those whove played previous editions but grants a lot more reaction and give and take to the game to keep interest going. Id just hope we see measured responses, Which army was the nastiest at the event? Hello, I would like to start (well really start!) In the 3rd edition of Age of Sigmar, movement still works pretty much the same in the broad scale but when you look at a lot of the nuance you have a lot more options for movement than you did in the past. After the release of the End Times expansions for the 8th edition of Warhammer Fantasy Battle in 2014-2015, Games Workshop discontinued both its game system and its lore. If this is the case can anyone reference where to find the rule since I can't seem to find it anywhere. On some warscrolls youll see mention that a unit can fly, if so they ignore terrain when moving, allowing them to gracefully move over obstacles in their way. The ability to deal damage at range without fear of reprisal is going to understandably be good, but is it too good? Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Rainbow Connection A Turn Order Review of Red Rising, Ruleshammer June FAQ Updates: Chaos and Xenos, incredibly official Goonhammer store on RedBubble. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. Im sure we'll see plenty of discussion on the various podcasts which isa better platform for discussion than this. I was thinking more in terms of getting the Mournghoul stuck in with its 6" to-hit Debuff bubble,not so much in its killing power.Its not much,I know..but reallynot seeing much at all for Flesh Eaters to deal with a list like this. That being said they can only shoot who they are in combat with. So for example if you put 5 damage into Krondspine with shooting, and another 7 in melee, that's 12 damage total. If you choose not to activate a unit, it counts as not moving, which some units like the new Man-Skewer Boltboyz benefit from. The Combat phase has a lot more nuance so well introduce these here. Not shooting a target in melee is a rule in 40k, I'm pretty sure that those players are confusing the rules. That said, piling in has seen a significant change. Basically unchanged players alternate picking a unit to fight (and piling in to do so), or passing if they have no units ineligible to fight. I would like this army to have a few figurines on the table, to be very elitist. In the opponents turn the unit can only attack with melee in the combat phase. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. This post will focus on shooting, as it's a big topic at the moment given its dominance in the meta, especially in the form of Can you shoot into combat? Guides Warhammer Age of Sigmar: Champions. It was then replaced in its catalog by Warhammer Age of Sigmar, which left some tabletop wargamers estranged.. The only funny interaction left now though is that theFlying Transportrule on Frigates and Ironclad Warscrolls says that a unit may join or leave the garrison before the ship makes a move. There is 2 combat phases per round and 1 shooting phase. In my opinion, while this does mean watching more of your army melt (or when it does, it hurts more), this makes for more interesting gameplay. While youll still be able to shoot whilst in combat, you wont be able to shootoutof it: This makes for a more dynamic game as far as shooting is involved. The battlefield is densely packed with combats and units in the wrong place just die. A similar points value of Handgunners will average about 13 rend -1 wounds with an absolute max of 30 wounds. Regardless of how you move a unit you must make sure a unit ends its turn incoherency. There are alot of things that can modify any of these rolls. I'm of the mind that models in the unit with missile weapons that are not within 3 inches of enemy models and can draw line of sight to a target could shoot with some kind of penalty. So in order to reconcile the huge variety of contradicting effects now implemented into the game since Age of Sigmar saw its 2nd edition, the resolution and effect of these effects has been brought together and structured in a clear, concise and easy to follow manner in section 12.4: This is perhaps one of the best examples of this editions efforts to avoid ambiguity through clear wording. While the nomads dwell primarily in the high, romantic desert plateaus, the citizens for the most part, inhabit Araby's lowlands and coasts. There is a set of generic command abilities in the movement phase to spice things up, one returning and one brand new. Create an account to follow your favorite communities and start taking part in conversations. This stops you zooming off all over the board, but you can still use it to your advantage. 87850378 . The reverse isn't true, btw - if you are in melee combat, then you can't shoot OUT of it (you can still shoot - but can only target units you're engaged with). Until we see alterations to point cost (which I believe will happen) it's something you should plan for. You can use each one once per turn (per monster), even if its not your turn. So get some teleporting/tunnelling/sniping shenanigans in your list and deal with it! I was starting to suspect this was the case, Maybe unpopular opinion and I love AoS, but I wish they would tone down shooting a bit. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. We may earn money or products from the companies mentioned in this post. When playing capture objectives you are suffering major losses by camping the objective, but you hopefully are gaining victory points, while the units shooting you aren't. Its the same as its ever been, but now a deep striking unit with a champion can issue the command to itself which is a nice quality of life upgrade for vanguard style units that range ahead. Does a game which represents massed mechanised warfare, with a vast array of ranged weapons, give too much power to close combat? Its damn nasty. Excellent, cheers for clearing this one up! You cannot move after leaving a garrison but you can still shoot and charge as normal, creating some potentially interesting interactions. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! It shoots in overwatch. That said, lets summarise the charge phase: Note that due to the new coherency rules, you will want to take particular care to ensure units of 6 or more models remain within 1 range of at least two other models from the unit! You can re-roll the charge roll for that unit. The last point is that in Age of Sigmar, units cannot be within 3 of each other unless they are in combat. In June 2015, Lagge and fjugin, two prominent staff members of the Swedish Comp System (a fan-made . The first model to be moved as part of the charge must end their move within at least of an enemy unit, if this is not possible the charge fails and no models move. (This is literally a Mystic Shield that costs a CP). This is NOT a competitive list, but it does have a LOT of shooting, and isn't complete trash in melee. Rule 12.2 is so small you might be forgiven for not noticing, but through a subtle tweak of the wording, the entire combat phase shifts entirely. I need to do more playtesting of this to be sure, but on paper I think your method makes archers too good. The Stormstrike Chariot is the first chariot to have been released in a while for Age of Sigmar (previous models predated the new game) and its main perk is the impact damage after a charge. Shooting can be very powerful and some armies simply don't have any real counters to it whilst others may have one (which makes a very boring and predictable army). For all 3 you cannot end a move within 3 of an enemy unit, thats what the charge phase is for! Attacking at range and melee is at its core the same practice just how far away you are. Good but not game breaking. Since Sigmar was the guy who tried to prevent Chaos it makes more sense than 'The Mortal Realms'. Look Out Sir! Even a couple of inches can drastically reduce the odds of them being able to make a charge. Did you fall short of an objective during your movement? We are using cookies to give you the best experience on our website. To charge, a charge roll is made on 2D6, with the result being the distance each model can cover during the charge move. Might actually not be the bonespliters but that is such an open question whose opinion would be correct. You wont always be simply moving across an open field. The newest edition of Age of Sigmar brought with it a bit of an overhaul on terrain rules. Would it make sense that if 2 units are in combat and one of the units is archers and during the shooting phase they want to shoot, then maybe it'd be ok to let all the models that are NOT actively in melee combat to shoot? finally this is a fully legal list, built from a single book, fully themed and sanctioned by GW. Maggotkin of Nurgle vs Ogor Mawtribes | Age of Sigmar Battle Report. You Give Goonhammer Writers Serotonin. Start Competing: Chaos Space Marines Updated! Shooting is changing, and for the better. Warhammer: Age of Sigmar is Games Workshop's flagship fantasy wargame. This is because of the text in the side of the 17.2 rules that reads: A model in a garrison can still do anything it could do if it were on the battlefield, apart from moving. ****RESOLVED - Thanks for the quick replies******. Note that it is possible to perform a charge action and then pass without initiating a Fight action. So it feels much easier to keep units out of line of sight from enemy shooters overall. Both options lead to having a good time and fun with friends, as well as both lead to varying tactical decisions which impact the game board. You've really only one "fast" unit too so need to look to other non-Bloodbound units. Announcing The Goonhammer 2023 Global 40k Campaign. Overall I am happy with the shooting system in the game, I think its a worthy trade of considering I can usually now get my melee guys into a good brawl by my turn 2 and sometimes turn 1. :D. A house rule I've considered is only allowing a unit with missile weapons thats engaged in combat to fire against the unit its engaged with. Debuff spells need a huge buff. A unit of 20 with a Villein fire 88 shots. So it's doing 15 wounds to a 4+ save unit. Shooting feels balanced when it comes to 'game balance'. Riding huge, benthic predators, wielding blades of sharpened coral and shaped monster fang, their forces are buoyed by the tides of the ethersea, a magical medium that is at once air and ocean trench. He was the runner up of last year's Nova, and was the final 3-0 going into the fourth round! A terrain feature that players agree to be so, typically these will look like things like buildings which units could reasonably enter. An often ignored rule that players of Death or Tzeentch armies be, returning models used to be able to be placed within 1 of a model from the unit (including models replaced earlier that phase).. Now they must be placed within 1 of a model from the unit that wasnt slain. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Learn how your comment data is processed. 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As mentioned before, we will cover the mechanics of Unleash Hell in its own article, but its important simply to note that charging enemy units that are themselves ranged, or near ranged units could now come with a potentially deadly response. FREE delivery Fri, Jan 27 . People keep saying it falls apart when you lose the Warboss. With these changes in effect, youll find playing with and against shooting armies a more fun and tactical experience, where units like chariots and faster cavalry have a stronger niche while shooting armies arent unduly weakened. Unit C is within missile range and wishes to shoot at unit A. A unit of in buffed archers does very little. -1 alone isnt always going to save them so dont rely on this alone, but keep bodyguards with your Heroes! Announcing The Goonhammer 2023 Global 40k Campaign. Kharadron Overlords also use the rules for garrisoning to embark on their ships. Probably the most controversial rule change in 3.0, coherency. I think what's interesting about this thread is that a month before people were asking something similar about Stonehorns and then a few weeks before that it was Mournguls. I have begun with a Seraphon's army (the two starting collectors) but, after having tried to make some rosters, I . This phase is mostly familiar and yet wholly new with the advent of the. AoS Ruleshammer: Garrisoning. Judicators as Battleline is also a kick in the teeth for everyone else, but I can live with that. Whereas in 2nd edition models that piled in had to remain at least as close to the closest enemy model than it was at the start of the move, in 3rd edition it only has to remain at least as close to the closest enemy unit. A unit is eligible to charge if it is within 12 of an enemy unit. The subreddit dedicated to all things Warhammer Age of Sigmar and the Mortal Realms. Engagement Range is used as . Now at 90pts with a 50points discount, still welcome to trash tier Khemist ^^ Ranged weapon range nerfed to 9", Aetheric Augmentation nerfed to reroll wound of 1 but not inside a garrison. Is this correct? Additionally, aggressive screens can be created, serving as pinning units and forming the core of a defensive blocking army. Toggle Sidebar. Granted, I'm sure that isn't including the Battalion or wizard required to get those effects. To add even more icing on the cake, your units can't be hugged up on to stop the rain of arrows. It's a game and sometimes "realism" needs to take a backseat for ease of play, there are like 40,000 other games out there with bloated rulesets if you prefer that kind of thing. Meaning that units here arenoton the battlefield but they can still act as if they were. In this video we look at endless spells, how they work in 3rd edition and what you can use the generic endless spells for in your games.Jump on the Cinderfal. Press question mark to learn the rest of the keyboard shortcuts. Unless a Hero has 10 or more wounds, Archaon is a bit of a hard target to miss after all. It also made Ranged units with Close Combat attacks pretty deadly as they had the ability to fire and fight in the same turns - at . Since joining or leaving a garrison only happens during the movement phase this means the unit can do so regardless of the type of move being made by the ship, leaving it free to run, retreat, or fly high. Out of curiosity do you think some of the reason could be because it's new in the grand scheme of things and something radically different to what we've seen in AoS? It's called Age of Sigmar because it's about 'being five minutes past midnight' while 40k is 'being five minutes to midnight'. Do we comp mortal wounds? But that's not really what I personally play warhammer for. are! My first game was against Wanderers with 30 glade guard and a huge portion of my Bloodbound got taken off the table in the first couple of turns so I think I've been aware of how tough it can be for some time. Imperium vs Chaos Daemons | Warhammer 40,000 Narrative Report FINALE! You can activate either one when a unit is chosen to fight in the command phase either as the attacker or the target before rolling any dice. In a while a new army will be released with new tricks no one knows how, or isn't prepared, to handle. Q. Operative has a 4+ BS, with a lethal 5+ weapon, and is wounded. Actually we lack a lot of the old debuff spells that need to come back. Positioning and order of activation is important. After getting yourself into position any of your units with Missile Weapons that didnt Run or Retreat that round can fire away at enemy units in range. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Russ could have got double turn and crashed into my lines and murder my troops. you have no shooting then you will suffer before the game has even begun, to the point where it might not be a game at all. It involved 45 players vying to be crowned champion in a 5-game tournament. Now, onto some more exciting stuff. This creates a much larger control zone than in many tabletop wargames. For example:In my charge Phase, my unit of Plaguebearers charge a unit with missile weapons sucessfully.Melee combat goes as usual, then its my opponents turn.They reach their shooting phase, can the unit with missile weapons fire at my Plaguebearers even tho they are in melee combat with them ?If yes, can they use their melee weapons aswell . (unless you count unleashing hell upon getting charged) Yes you absolutely can. Add a Comment. Goonhammer Reads Science Fiction: Women! They will probably turn up in events around the globe. Rerolling 1s to wound. Im of the opinion though that these units are, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, In Service to the Dark Prince Goonhammer Open Tournament Report, Combined 0-12: A conversation about Dark Angels at the Goonhammer Opens, incredibly official Goonhammer store on RedBubble.

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age of sigmar shooting while in melee