72023Apr

the final stand 2 best perks

Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. After not attacking or being targeted for 15s, enter stealth. Increases bullet damage, resistance, movement speed and income. On higher difficulties, it is difficult to keep the zombies pushed back enough to keep the barricade from breaking. unfortunately it does nothing when I tried, and guns end up doing 0 dmg once you shoot past the magazine capacity. Critical headshots have a chance to crit twice. Your weapon must have an attached scope for this perk to work. Duration refreshes if a teammate dies before Avenger lapses. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. This perk loses value on wave 30 if you already have the max amount of gear on the ground and in your inventory, but is very useful with gear otherwise. After the 5.4.0 update, this is the only perk to affect the reload speed of laser weapons, now known as heat weapons. The perk in question will gain a red border in the perks menu to indicate that it is locked. Disables your ability to aim down sights, but increases your accuracy and reload speed. Invincibility is indicated by the light blue screen tint. Deal extra damage on impact with launchers and gain increased velocity. This does not work with most types of things that refill armour like, This does work with the armour regen from. Dying from self damage will display the death message, "[USERNAME] was killed by Danger Close". Max accuracy gain% after bonuses is calculated by the formula, Only effects the Max Accuracy of the weapon and. This perk is generally underwhelming, so it is recommended to avoid it. With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. You can attempt to purposely activate this at specific times (such as boss spawning). (Placeholder obtainment method, will be changed in the future). Stage 2 Haki - 4,000 XP. Max 8 targets. Increases the range, zoom and velocity of firearms. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. Not as useful in late and endgame when the waves are much longer. Reduce damage taken from explosions and damage over time effects. Respec tokens can not remove and respec locked perks. Can be used if someone else is tank oriented and can not use. You can still upgrade them. The clone essentially acts as a player with infinite hp that will despawn after a short while. Gain 100% critical hit chance whenever a teammate dies. You are essentially letting other people tap into your max hp. The first way is buying them with ROBUX from the Product section of the store. Launchers with a high innate damage benefit better. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. Used by a sniper behind allies or when there's a tank/player equipping. Increases the maximum amount of equipment you can place and hold. Using it by itself is 40% less output than just using a standard red perk. Critical hits will slow enemies for 1.5s. Calculations are based off of your current movement speed. Flamethrowers benefit, but launchers and melee do not. Not a member of Pastebin yet? as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . . 100% Wither is equal to the max hp of a pale common zombie. Killing an enemy has a chance for them to drop a supply package, providing a 40% speed boost as well as ammo, health, armour or money. you need the UNLUCKY CHARM perk for this to make your critical 100% chance . Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. Jan 21st, 2022. game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Increases the resistance of the barricade. More effective in low-difficulty runs or when getting the Pacifist award. Increases your damage with everything except equipment and DoT. 6 to 9 (improvement with level 4). Bank breaker is also sometimes seen with this for a large early game boost. Lose 50% of this extra health at the start of each night. (The crit chance gained from unlucky shot does not affect scaling.). The QYCHHJ Hard Carrying Case for PSVR 2 successfully holds the headset, controllers, and full cable length. Yellow perks are very situational, but not horrible to be looked down on. Due to this, you are missing out on serious firepower in the endgame. Only builds up to 6 slots will be mentioned. This will not give your DOT effects and equipment more crit chance. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. Make sure to buy the scope so you get the full bonus. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. Melee kills increase your resistance, health regen, and movement speed. This is also reduced on the M203 from overkill pack and ice rifle as those cannot ADS. The high impact effects are listed to the right. Scoring a critical hit will make you regenerate health over 4s. Critical hits deal thrice as much damage normally. Good for bloodgod strat where there's boomers. This is able to also affect things like bear trap arm speed but those effects are usually very low impact. This build is good for stunning zombies and protects tanks. Probably meant to be used with 3 locking yellow perks and money is power for a lot of perk value, but it actually ends up being pretty underwhelming. The gear has almost no impact endgame so even if it weighs 0 they might as well not exist. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. script final stand 2. Red perk names indicate a locking perk. Increases your damage, accuracy and range while on the roof. Spread the loveGet A Free Bet Every Week From 1xbet You're additionally able to get a desktop version of the software for your computer and laptop computer, which . Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. Once per night, swap places with a nearby teammate who is about to die. Applies Napalm that burns over 3 seconds. Perks are only active when equipped in a perk slot. Regenerate health through dealing damage. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. At the end of each night your money will gain interest. Highly recommended to have one person using this for the pacifist challenge. Self damage scales with the launcher's damage. There isn't really a reason to buy a weapon that is cheaper than your current. Since infection is a type of zombie color, special zombies are not affected. Increases your critical hit chance with single shot rifles. Be careful when choosing these builds. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. As such make sure you are always Aiming Down Sights before you fire. Super critical hits apply the critical multiplier twice. Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Generally not as common in gear builds due to having no effect on output per night. (1899) - about the life of the medieval king, based on the play by William Shakespeare; Major Wilson's Last Stand (1899) - British silent short war film dramatizing the final engagement of the . The only potential use is with shadow strike. Critical chance are also considered random effects and will scale accordingly to this perk. Will also refill the roof ammo box while refilling the normal one, but the roof ammo box refills 4x slower, resulting in 48 ammo for the lower box and 16 ammo for the top box per 10 seconds with the prestige version. This is good with the Cannon, Tesla Coil, and Floodlights, as those have infinite durability. Direct hits ignore armour and have increased radius. Regenerate health after every zombie you kill. Before you take lethal damage, freeze time for a few seconds. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. The perk will have a greater effect if you upgrade the armor's durability. Effectively at max weight your movement speed penalty is 20%/15%/10%/5% instead of 25%. Red Perks (Offensive) Red perks are perks that increases the player's damage output and combat effectiveness. You cannot get temporary hp from this perk if you are not at max hp and the healing doesn't bring you to max hp. [2] 10 Position your character in front of the wall that takes you back to the storage room. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? It is instead much better to just take another perk to enhance your gun or gear build. Increases the amount of money gained from special enemies. Has an additional 50% wither damage on the explosion. Best PSVR 2 Cases QYCHHJ Hard Carrying Case for PlayStation VR2. Increases your damage with melee weapons. Instead of taking all damage instantly, take a percentage of it over 8s instead. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Below is a list of all perks in The Final Stand 2. Midnight Hunter is the only perk to be directly affected by the in-game time. It is the only yellow perk to provide buffs to the player's stat, not counting Gym Membership's free Body Building upgrades. Due to this lowering the hp of zombies combined with the slowing zombies, you will also likely get less hit money. Gas cans and molotovs are also a good choice with. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. Increases the duration of your stun effects. A teammate must be present within a 32 stud radius for this to activate. Stronger zombies will be more resistant to the freeze. (60% becomes 30% increase to range). Your weapons cool faster and can withstand more heat. 12,026. Does not work on Compound Bow, Chainsaw, and M2 Flamethrower. Other players can see that players have prestiged by looking at their level. This is also the reason why public players do not win past Hardmode that often, mainly because they use terrible perks which actually do not help much, like Escape Artist (you shouldn't be dying in the first place) and Profiteer (you make more money by killing more with red perks than using yellow perks). The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. For example, a player with a level of '2-14' is a level 14 who prestiged twice. Blue Perks (Defensive) Blue perks that increases the player's damage resistance, health/ armor regen, and survivability. 20% of the repair also heals your. Does not work with deployables. Recommended for weapons with low accuracy and high recoil, like the. Manage all your favorite fandoms in one place! Increases the damage you take by 100%, but also increases the damage you deal. 4 to 6 (improvement with level 4), 6 to 8 . A frost nova is ready when the frost charge reaches your current armour value. This and other perks that affect damage of gears does not increase the damage that comes from wither. Only consider using this with weapons with a favorable crit chance (at least 33%). Best use for this is to get money faster on career mode, since it's easier to spawnkill on that mode and the extra money will let you career reset sooner. Only decent use with this is with energy rifle using afterimage and shadow strike. Stopping Power originally had 5%/10%/15%/20% damage. Because of the perk's simple nature, it is viable on 90% of builds. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. The reload speed is incredibly slow and can get you killed without Fast Hands. Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. Example: They take 20 damage, but it gets cut in half to 10 because they have 100% resistance. Killing the zombies that are far away instead of the ones that took some time to get near you is likely to make the game harder, so it is recommended to avoid this perk, at least for endgame. Stops zombies, in-game clock, and DoT effects. Ammo restoration is reduced by 75% for your explosives. Originally a L4D2 mod by Ada Wong. placeatme console command) to power up the Ebony Blade. Gain critical hit chance for every unique DoT effect the target is affected by. Launchers, Gas Cans, and Molotovs benefit heavily on this perk. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. If the killing blow was made with premium ammo, then it refills premium ammo instead of regular ammo. Allows laser weapons to be used as a backup. You must aim down the sights for this perk to take effect. Usually low impact, so avoid using this perk. Press J to jump to the feed. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. Gain increased critical chance, reload speed and armour regen while far away from the Shop. Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. The benefit from this perk is so little that almost every red perk in the game would make you more money than this one. The damage scaling is a step function, which means if you shoot a zombie from 215 studs away, you'll only get 8/16/24/32% boost in damage, not 8.5/17/25.5/34% boost. You can lower the range of elusive in the settings. Best Western Rewards. The perk icon will darken in the ui to indicate that it's been used up. The extra throw speed can often make it harder to land a molotov exactly where you want it. Don't use it if you are already overkilling the zombies with the crits. Often used with gear builds, as those do not suffer the damage penalty. As with all crit conditional perks, dealing crits is required for this perk to be of use. When above 50% heat, you gain only the damage. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Effect is reduced by 50% for critical chance. This perk requires you to go into overheat a lot for a somewhat mediocre effect at best. The True Heart title is earned by getting Snow White; The Bringer of Doom title is earned by getting Pure Red; The Realm Creator. Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Killing a zombie gives you a stack towards Freeze Frame. Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. You will still refill heavy sentries by the same amount from your weapon, but since you got the ammo into your weapon while taking less ammo from the ammo box, it makes refilling heavy sentries much less punishing to the ammo box. Builds with the label [N] are considered niche and require several perks that are not used often outside of that build and can result in wasted points or prestiges. Recommended to avoid this perk unless if you seriously know what you are doing. This perk tends to be low impact on gameplay, so it is recommended to avoid it. Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Increases the duration and damage of damage over time effects. Life Infusion had a 60% chance to increase your max health at one point. Reduces the effectiveness of movement speed penalties. It will often not be worth it to go for the packages, as it takes away from your attention and will likely get you killed as you walk towards a horde of zombies. Only increases firearm speed. You can control the range of this perk in the settings. It takes 6 perk points total to get a perk to level 3. No teammates from a 32 stud radius must be present for this perk to activate. Order all the Chick-fil-A classics online today. Accuracy bonus follows the same formula as. Increases the speed in which your equipment recharges. Affects all "grenade" type gear, including molotov and gas grenade and shurikens and zombie bait. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Being in overheat will likely get you killed. Due to the high health of zombies on higher difficulties and higher waves, this perk tends to be a worse option for healing. For those wondering, yes we are still getting kicked offline every 2-3 declines. Repairs start if the barricade has not been damaged for 3 seconds. Kills with launchers have a chance to refill your grenades by 15% of a night. This cap increases by 2 for each additional night. This perk is locking, which means you would be stuck with it on wave 30. Increases your hip-fire damage with scoped weapons. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. The gained crit chance only applies to your gun. Increases your explosive damage but decreases your total explosive radius. From top to bottom; M82, Minigun, M79 Airburst, Tank, and Melee. Respec Tokens can be obtains in three ways. Increases the potency of your healing effects and increases the use speed of consumables. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. Start charging frost after not taking damage for 1 second. Only the player with the perk will have the discount (is not server-wide). 30s Cooldown. Stacks with other players using Defense Contractor but at 75% efficiency. The max heat allows more heat before overheating, but does not affect the overall output per minute. Cartons up to 20" x 14" x 10" are also available, but must be shipped using variable pricing.Extra-Large Moving Box 24" x 18" x 24" As Low As $2.87 1517 reviews Selected Recommended Items Heavy Duty Packing Tape $3.95 Moving Labels $2.95 FREE In Store Pick Up Same-Day Delivery Tape Gun Dispenser $9.95 FREE In Store Pick Up Same-Day Delivery . Final Stand 2 Wiki is a FANDOM Games Community. Generally a low impact perk, so avoid using this. You cannot stun a zombie that has already been stunned by this. This perk is also locking, meaning you would be ruining your potential in the endgame. The clones have a bonus 16 lure radius so that you can be near them and not get targeted. Impact damage only applies to the zombie that are hit with the projectile. Increases the amount of ammo you can hold. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. Dodging with the cooldown above 0 seconds but below 3 seconds will reset it to 3 seconds. Adds a chance to fire an additional projectile each shot. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. The charge speed is additive with lightning charge. If you are strong enough to keep the zombies off the barricade, then you would have been winning without this perk regardless. If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. It is a slightly stronger version of stopping power or bullet storm depending on your current heat. By default, only the person who killed the zombie can pick up the package it dropped. This is because the XP boost follows a convergent series, in which the boost constantly cuts in half, therefore making it so it'll infinitely shrink before ever making it past the 200% mark. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. Temporary Health is the yellow bar that appears on your health whenever taking a booster kit consumable, or with the. Combined with their higher damage, it results in this perk usually not doing very well. You can use this while you are dead to regen armour, saving you from having to repair armour the next wave. 200% Wither is equal to 2x the hp of a pale common zombie. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. Affects all sources of damage, except equipment and DOT. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove. Zombies that melee you or zombies you melee become golden, providing extra money. With 100k cash, you can make 12k a wave. Your shotgun shots will knock enemies back and have increased range. Powerful with weapons with high attack speed like the Minigun and AUG. This perk is pretty much mandatory for tank builds as zombies will be attracted to the tank rather than the frontliners instead. Scales with your max hp, healing up to 6% of your hp per second at lvl 4. Starts with a sell value of 0 until upgrades are bought. Decreases the weight of your weapons. This does work with gear, but is generally underwhelming. Stacks at 50% efficiency. With 1 other yellow, you get 1.2 value of damage output at the cost of 2 perk slots, with a total value of 2.2, With 2 other yellows, you get 1.8 value of damage output from this at the cost of three perk slots, with a total value of 3.8, With 3 other yellows, you get 2.4 value of damage output from this at the cost of four perk slots, with a total value of 5.4. decent for nightmare\impossible runs if you want to be a capitalist. Otherwise, avoid this perk. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Guns that make a lot of hit money will often benefit from this. Useful for an early money boost when using the Blood God strat. Duration scales based on the weapon's ammo reserve (e.g. Example: With lvl 4, you can get 3 gas cans and molotovs every night instead of 2. (M79, RPG,etc). Ikea is the name in most simple to assemble furniture. Restore the health, armour, stamina and ammo for all teammates on death. Can sometimes be used during early and midgame, but the benefit is so small that it's usually better to just take something else, especially considering how few perk points new players get. The cooldown will not count down if any shadow clone is on the map. In addition, if you're on the roof, the weakness doesn't even matter usually.

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the final stand 2 best perks